New Report Available: Strategic Assessment of Worldwide eSports Market - Forecast Till 2021

From: Fast Market Research, Inc.
Published: Thu May 19 2016


"Worldwide eSports Market - Report Insights

eSports, also known as an electronic sport as the name itself suggests, is primarily facilitated by video games. It is getting popularity among gamers and youngster at an enormous rate worldwide. eSports has been recognized as a mainstream gaming event only in the last decade and has developed from its initial concept of multiplayer video gaming competitions. Currently, gamers participate in these events to play for cash prizes (In 2015, The International DotA 2 awarded the biggest prize pool in eSports history of over $18.6 million. Its popularity shows that eSports is making a sustainable and long-term business), hoping to be sponsored by companies to get recognition and funding for their profession. These competitions are played either online or over LAN and are watched by billions across the globe.

Full Report Details at
- http://www.fastmr.com/prod/1171558_strategic_assessment_of.aspx?afid=301

Worldwide eSports market research report covers the present scenario and the growth prospects of the worldwide eSports Market for the period 2015-2021. The report provides in-depth analysis of market size and growth of worldwide eSports market. This market research report includes a detailed market segmentation of the worldwide eSports Market by the following segmentation types

Type of End-users

* Esports Enthusiasts

* Regular viewers/participants
* By Demography

* Occasional viewers/participants

* Regular viewers
* By Demography

Geographic Segmentation

* North America
* APAC
* Europe
* ROW

By Revenue Stream Generation

* Sponsorships, media rights and advertisements
* Prize Pools
* Merchandise
* Tickets
* Others

Market Share
Based on the revenue generated in the region, market share segmentation is provided as follows

* By prize pool offered
* By tournaments

Worldwide eSports Market - Market Size and Dynamics

eSports, also known as electronics sports is a form of mind sports where players contest in video gaming competition in game arenas and eSports tournaments organized on a mass level. In general, eSports is an organized competition between professional gamers. These competitions are multiplayer in nature. RTS, FPS, and MOBA games are some of the common video game genres played in eSports tournaments worldwide. ESports are broadcasted live worldwide on streaming platforms such as Twitch and YouTube. Sponsors and advertisers use this platform to promote themselves in front of a mass audience. Market research analysts at Beige Market Intelligence, forecast the Worldwide eSports market to grow at a CAGR of more than 25 % during the forecast period.

Live streaming providing boost for eSports market - key trend supporting the market

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